Author Topic: My original video game music  (Read 5671 times)

Offline i39021

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My original video game music
« Reply #15 on: April 15, 2005, 06:08:09 PM »
you did a really good job....
(http://i9.photobucket.com/albums/a71/RBGFluffy/RBG.gif)

Offline aerithkiasaki

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Re: My original video game music
« Reply #16 on: August 18, 2005, 08:54:02 PM »
Wow! You have great talent!
I am the only Aerith Kiasaki!

Offline CoCo

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Re: My original video game music
« Reply #17 on: August 18, 2005, 10:21:16 PM »
im listening to your music right now and i think its awsome! totally RPG style. if my brother didnt already hire me to do the music for his game he would totally have hired you. he might ask you later if he really wants you to, to join together with me to do music for it! :D
"It's blood. Let's hope it's not chris's"  http://www.residentevilfan.com/
P.S. NIN RULES!
"ASCII Master"     Venus~"Congrats, CoCo. You've got no life, even after pretending to have one for a while."
The Resident......Evil!!! mwahaha!

Offline LegatoJoe

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Re: My original video game music
« Reply #18 on: August 22, 2005, 11:07:24 PM »
GameMusicMaker, your music is very well done. It's always nice when I find music where every song I can just get along so well with, so I have to say I enjoyed every one of your songs and hope to adopt alot of the technique you use in yours into my own someday.

Offline StarlightSymphony

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Re: My original video game music
« Reply #19 on: August 23, 2005, 11:51:44 AM »
Great job. The songs are very fitting and cool. What sort of programs/tools do you use?

Offline Mike Charles

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Re: My original video game music
« Reply #20 on: August 24, 2005, 12:11:17 PM »
Thanks everyone for your support...I'm actually working on a new, simple web page that should be much nicer than the pretty poor one i have now!

aeirith...I would love to write some music for an actual game! I can't wait to hear what kind of music you come up with for the game...

Starlight...I pretty much used Propellerheads Reason to do all of the songs...I plan to upgrade my software one day, stuff is pretty expensive, especially when it's good ;-)

Anyway, please check back over the next month to see my new site and maybe even a few new samples!!!


GameMusicMaker

Offline LegatoJoe

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Re: My original video game music
« Reply #21 on: August 24, 2005, 03:53:36 PM »
I've heard of Reason and I know how powerful it can be. The problem is just that it costs a crapload of money. I have a friend who uses it but he refuses to give me discs to install it on my computer, so oh well. I've tried getting copies off of file-sharing programs but they never seem to work, there's always something missing or corrupted. If I can't ever get it that way then maybe I'll have to fork out the money somewhere along the line, because software-wise it's one of the best I know of.

Offline Mike Charles

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Re: My original video game music
« Reply #22 on: August 25, 2005, 10:48:06 AM »
Yes, Reason and many other higher-end music packages are fairly pricey...Well, It's just a sacrifice I guess.

I just wanted to let everyone know that I redesigned my site, I'm sure some people will like it alot and some will hate it...oh well. It's definitely easier to read and navigate, and I added a new, simple piano intro! yay :) everyone who has the time let me know what you think!

http://mikec.msrc.sunysb.edu

Offline CoCo

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Re: My original video game music
« Reply #23 on: August 27, 2005, 04:23:19 AM »
wow, the piano is beautiful! just amazing! it can be a sad or happy song! thats amazing! i hope i can get that good some day! :D
"It's blood. Let's hope it's not chris's"  http://www.residentevilfan.com/
P.S. NIN RULES!
"ASCII Master"     Venus~"Congrats, CoCo. You've got no life, even after pretending to have one for a while."
The Resident......Evil!!! mwahaha!

Offline TKei

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Re: My original video game music
« Reply #24 on: September 14, 2005, 12:52:36 AM »
I like the music very much-- I only have 3 complaints!

1.  Battle Theme: It seemed like a very common battle theme to rpg, the way that the voices had joined the overall motif seems too overdone.
2.  Piano music balance, bass line has to be a bit softer, if you're using finale, I'd make the left hand softer, and even perhaps some rubato would help the mechanicalness =x.  (Try to get a recording of an actual pianist playing!)
3.  You seem to write music in a collective fashion, for example, a lot of the pieces played always started with some sort of apreggio, and then throughout the piece, it is played over and over again.  By doing this style of writing, you create very beutiful sounds, however, by doing this, you limit the melody line signfigantly, making the overall piece lack motive.  For example, in the Introduction, I feel as if you tried extremely hard to keep the pizzacato of the strings section so much that you forgot about how important it is to make the introduction line stick with the mind of the game player throughout the entire game (and enough so that you can make arrangements of the sad scenes and the happy scenes with your introduction melody).  The melody line is too weak to develop variations, and since it was so based on the motifs, I don't remember what the melody was even though I've listened to it 3+ times carefully after an hour. 

Your motifs are very beutiful, but I'd use them in more of a moderation and vary the pieces more in terms of the motifs vs melody. 

Offline Mike Charles

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Re: My original video game music
« Reply #25 on: September 14, 2005, 09:16:09 PM »
Tkei

Thankyou for the really great criticism. That is what I think this site is for. I appreciate you taking the time to give me these really good suggestions. I'm a grad. student, so I never find the time to do any work on my music any more....which is sad, but I will certainly navigate to your post when I do finally find some time to work/write some more!

Thanks again

GameMusicMaker

Offline TKei

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Re: My original video game music
« Reply #26 on: September 14, 2005, 09:54:18 PM »
To tell you the truth, I have the "same" exact habits with you.  (in terms of the reoccuring motifs) and have trouble varying the music I write myself.  I always get into this mode of writing one line, adding another line collectively etc.   Don't get me wrong-- this makes EXCELLENT techno music!  However, as in an orchestral point of view and when it is so important to make a main theme, I choke on this as well...

I sometimes wonder how Nobuo does it.. does he base his music off his chords? or his melody? 

I think this is an important question.  When someone starts to write in the form of a collective motif, they base almost everything, even their melody on their chords.  Obviously, this is because your melody and your chord can not clash, and some notes are discorded amounst others.  (example, your 7ths can not land on your apreggio unless you resolve an octave etc).  So in that sense, your chords have almost total control on your melody.  The result is that the melody line can only go so many places.  However, if it is the other way around, if  you can make up the melody before you create the harmony, you can develop the melody a lot more ----and from the melody, all that is left is for the harmony to fill in the "fluff".  To do it the latter, it seems to create a superior melody such as Uematsu's music.  But to hear such beutiful music before the chords were in place, to write the pieces that he writes... that is something I can not imagine, and "quote from Honey and Clover" "I wish I can the world in his eyes". 

Offline psylocke

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Re: My original video game music
« Reply #27 on: July 25, 2006, 06:16:47 PM »
I love all the music, awesome orchestration and melody for all types of emotions and environments and dynamics of video games.  Nobuo would be proud!! I cant wait to see your stuff performed someday at video games live as well as to marry you!!  :mrgreen:
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Offline Zack

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Re: My original video game music
« Reply #28 on: July 26, 2006, 03:16:23 PM »
really nice job, man...better than anything Ive made..... when is the accompanying game going to be made available?
i gotta ask tho...what program do you use? I'm quite unfamiliar with everything but
FruityLoops and Finale...both good programs...but restrictive.
but yea...your music is very expressive...develops well, and falls cleanly into the niche of "video game music"
In the temple theme- the opening bass rythm seems a bit off-it starts in swing, and feels lopsided every other bar
i love the opening trumpet arpeggio in the battle theme-and the modulation was very well-timed, almost unnoticable.
I dont know why, but im reminded of the ocean in your town theme...perhaps due to similarities in Chrono Chross/ Super Mario 64...if Alexia is a costal/island town....you win. At life.
Keep writing, mike.
"Let music never die in me! Forever let my spirit sing! Whereever emptiness is found, let there be joy and glorious sound!"
-from "The Awakening" by Joseph Martin

Offline Zack

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Re: My original video game music
« Reply #29 on: July 26, 2006, 03:26:33 PM »
To tell you the truth, I have the "same" exact habits with you.  (in terms of the reoccuring motifs) and have trouble varying the music I write myself.  I always get into this mode of writing one line, adding another line collectively etc.   Don't get me wrong-- this makes EXCELLENT techno music!  However, as in an orchestral point of view and when it is so important to make a main theme, I choke on this as well...

I sometimes wonder how Nobuo does it.. does he base his music off his chords? or his melody? 

I think this is an important question.  When someone starts to write in the form of a collective motif, they base almost everything, even their melody on their chords.  Obviously, this is because your melody and your chord can not clash, and some notes are discorded amounst others.  (example, your 7ths can not land on your apreggio unless you resolve an octave etc).  So in that sense, your chords have almost total control on your melody.  The result is that the melody line can only go so many places.  However, if it is the other way around, if  you can make up the melody before you create the harmony, you can develop the melody a lot more ----and from the melody, all that is left is for the harmony to fill in the "fluff".  To do it the latter, it seems to create a superior melody such as Uematsu's music.  But to hear such beutiful music before the chords were in place, to write the pieces that he writes... that is something I can not imagine, and "quote from Honey and Clover" "I wish I can the world in his eyes". 
spoken just like a music major.
Not to say i disagree with anything you say... I just would like to add that dissonance and minimalism should come into play somewhere- there is not always need for harmonic "fluff"...and chord progressions arent everything...
However, the best example of a song structured without dominant use of chords and harmonics is Wild Wild West from FF6/ Turks Theme from FF7...
Cant forget syncapations either...
Ugh...so...much...to remember......
*fail*
"Let music never die in me! Forever let my spirit sing! Whereever emptiness is found, let there be joy and glorious sound!"
-from "The Awakening" by Joseph Martin