Well I have started some of my first lines of Code on this huge ambitious project that may never make it much past Alpha or even Pre-Alpha, but at any rate. If I do get to Beta these are the Classes you can be. Understand I kinda used the idea from RO current system. You start off as Novice, and you have 6 possible classes of becoming they are Barbarian, Acolyte, Swordsman, Rogue, Mage, & Archer. Now in order to get the class you want you must have the most "class points towards that class." So you would see by level 10 something to the effect of "Barbarian = 2, Acolyte = -3, Swordsman = 8, Rogue = 1, Mage = -2, Archer = 0" To get these you must have made decisions that make your "Class Points" go up or down. They go up when you do something like a character and go down when you do something that is forbidden by a class like, Acolyte can't use swords or daggers or any sharp object so if you use these you will lose points. Any rate you became a Swordsman in this case. Now each class has a second lv class they are:
First LV - The Three Second LV Classes
Barbarian - Builder, Blacksmith, Guardian
Acolyte - Priest, Sage, Druid
Swordsman - Perrymaster, Knight, Dragoon
Rogue - Monk, Thief, Bard
Mage - Wizard, Alchemist, Magician
Archer - Hunter, Assasin, Ranger
Again, there would be points your aquiring to decide which one you get. Of course you had to make a choice sometime to want that class. So if you get the wrong one well then that must mean you were not like that class. Hope you get the idea. Anyrate I would like some feed back as to whether you feel these are good ideas, I just will never complete them, or if the ideas suck so bad I should never start.
