Author Topic: NWN Module Development  (Read 643 times)

Offline Whispers

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NWN Module Development
« on: November 24, 2003, 01:39:33 PM »
I've been thinking about creating a module for NeverWinter Nights...

for those of you who don't know what I'm talking about, essentially I'm intending to write my own plot and make new levels and monsters and items.

If anyone's interested in helping or even just has a few ideas that'd they'd like to see... please let me know...
All warfare is based on deception...Hold out baits to entice the enemy. Feign disorder, and crush him.
- Sun Tzu, the Art of War

Offline TheCoyote

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I would be gald to help in a sense
« Reply #1 on: December 06, 2003, 11:11:07 PM »
I wanted to try to create a small set of dynamic NPC in NWN.  So that it looks like a town instead of an RPG.

But I have did a lot of NWN map developing and controling on a hacked version, and then decided there was not enough gathering and with no help I decided to abandon the project.  I just love running around as the DM midget though.

HeHe, No Worries!  :lol:
"Yeah I remember this one, this is where the Coyote sat his ass down in a sling shot and strapped himself to an acme rocket, is that what we are doing here?"

"Rockhound,"

"No, no really because it didn't work out to well for the Coyote!"

Offline Eternal Calm

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NWN Module Development
« Reply #2 on: February 12, 2004, 06:30:28 PM »
I'd love to play it when it's done! Eh, trust me, I'm not good at making modules with NWN. I've tried. :-(
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Offline Whispers

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NWN Module Development
« Reply #3 on: February 14, 2004, 12:47:35 AM »
Hmm yes.. well.. with my MCSE course and my robotics stuff and all the various things that I have to do.. it'll never get done. sorry.
All warfare is based on deception...Hold out baits to entice the enemy. Feign disorder, and crush him.
- Sun Tzu, the Art of War